Showing posts with label wotlk. Show all posts
Showing posts with label wotlk. Show all posts

Thursday, August 12, 2010

Playing Leapfrog

I almost entitled this post "Jumping the Shark" but I didn't want to imply that any climaxes had been reached or that it's all downhill from here, because that's not even close (maybe after I get to introduce the Lich King to my fire elemental). It's about bypassing content, something I don't actually enjoy doing.

Monday, July 19, 2010

The Elekk & the King

This is a shared topic from Blog Azeroth started by Strumwulf. The theme is to roleplay a scene involving your mount. I chose my shaman Anaia and her elekk. It's a lighthearted first-person piece culminating in the Battle for Undercity.



Fatso and I were not love at first sight. Nuh, uh. The best thing I could say about him when I got him was “at least his thighs are bigger than mine.” It’s not that I didn’t want a mount, because I would have loved a unicorn or something but the elekk trader up at Exodar didn’t have any in stock and I was getting pretty damn tired of walking everywhere.

Friday, July 16, 2010

Death of a Salesman

Something you don't see so often on Aman'Thul is the gold seller. Don't get me wrong. They exist. They're in the trade channel stealing our moolah. They're just less prominent.

Aman'Thul is a high-population Oceanic PVE server. Nothing special about it. I've only been back here three months and don't know many people and the dungeon finder is more conducive to befriending people from your battlegroup rather than server. One thing really stands out. Where are all the friendly neighborhood gold spammers?

Thursday, July 15, 2010

In vino veritas

Recently I commented on a great post by Larisa from The Pink Pigtail Inn an excellent mage blog. The post was about loot in WoW and the changing values we place on it, as well as the emotional attachment/baggage that comes with it. My comment related to a story from TBC when I played a resto druid and it brought back a strong memory - or lack of - involving red wine that I'd like to share.

Tanks who can't, shouldn't

Tanks who can't, shouldn't. It's one of the reasons I'm looking forward to Cataclysm with promises of skilled based play coming back to the scene.

There is a syndrome called tank envy. This was particularly prominent in the Burning Crusade. Gone were the days of 40 man raids and in was ushered a new era of 10 man entry level and 25 man advanced raids along with 5 man heroic dungeons. Tanks were the leaders, the tough guy. The ones who didn't die unless their team let them down. Guilds literally fell apart when their main tank left.